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How to mix two displacement maps?!


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Hey magicians, I want to mix grass and rocks materials within one shader based on a vertex float attribute that I got, and those grass/rock materials mix nicely except displacement maps. Is there a way to mix two displacement maps within one shader? I tried using Material Mixer node and Mix Texture node but with no luck. Any help would be much appreciated!

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Here's what I tried but it didn't work:

image.thumb.png.5c87a47854b8e4e723cabbf995c42c29.png

Any help would be much appreciated! Thanks in advance!

 

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