anicg Posted August 3, 2022 Share Posted August 3, 2022 I attach a file where I need to render 10 times, each time with a different smoke density in the shader: 1, 2, 3...,10. All the wedge rop stuff I found was about automating the asset generation, exposrting vdbs, but I do not want to export vdbs, I just want to render the very same only one asset each time with a different value for the smoke density. Any idea? multiple_renders.hiplc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.