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wedge render with different shader parameter


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I attach a file where I need to render 10 times, each time with a different smoke density in the shader: 1, 2, 3...,10.

All the wedge rop stuff I found was about automating the asset generation, exposrting vdbs, but I do not want to export vdbs, I just want to render the very same only one asset each time with a different value for the smoke density.

Any idea?

multiple_renders.hiplc

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