AntoineSfx Posted August 15, 2022 Share Posted August 15, 2022 (edited) Say you have a target character that you want to match with a good topology using TopoTransfer I have this workflow that I would like to experiment with, not sure if it's actually tha useful, but I'm attempting to do this: 1/ Embed a skeleton in the good topology mesh 2/ Make the good topology mesh look like like the target 3/ Extract the embeded skeleton from step 1 - it is now deformed 4/ bonedeform the good topology mesh with the deformed skeleton, hopefully it should be really close to the target; The trick is that you now have a way to transition from T-pose / rest pose to the matched pose, and all sort of interesting stuff. I was thinking of maybe expressing each point of the skeleton as some function of a given number of well chosen local points - using barycentric coordinates Maybe there is a clever trick with Attribute Transfer. Any thoughts / any SOP that is already doing this ? Edited August 15, 2022 by AntoineSfx Quote Link to comment Share on other sites More sharing options...
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