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Flip Fluid Splash with retime node - disortions


elPato

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Hello Friends,

I have a Problem. I build a particlefluid with a normal flip fluid solver.
A Object falls with a transform-node in the fluid and the fluid splashes.

But when I add the retime node at the end, my mesh from the ParticleFluidSurface disorted between a few frames.

Here is a video. Has everyone a solution for this? I tried some settings but the problem remains.

Greets Patrick

untitled1.mp4

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