ikatz001 Posted September 7, 2022 Share Posted September 7, 2022 Hi everyone, Kind of a simple question but can't quite figure it out. I scattered some points and copied cubes on them, randomized attributes including pscale I am getting a nice exponential falloff on pscale which is what I want, but its in reverse. I want it to start big at the bottom and gradually taper off to nothing at the top. Basically the exact opposite of what Im getting now (see screenshot). Any idea how I reverse the direction the exponential falloff is happening? Thanks! Matrix_Panel_Updated.hiplc Quote Link to comment Share on other sites More sharing options...
Ziyad Posted September 7, 2022 Share Posted September 7, 2022 Hi, for some reason I can't seem to get your hip file working properly, it opens the file fine but the pscale is uniform and there is no falloff as shown on your screenshot (perhaps you're using an older versions of houdini?). But I made a quick setup to show how you can reverse the pscale, have a look and try it out on your setup. Hope it helps! reverse_pscale.hipnc Quote Link to comment Share on other sites More sharing options...
ikatz001 Posted September 8, 2022 Author Share Posted September 8, 2022 Thanks Ziyad! I'm using the latest build on Apple Silicon maybe that has something to do with it? I'll take a look at your example and hopefully make it work, thanks again! Quote Link to comment Share on other sites More sharing options...
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