cspears2002 Posted March 15, 2007 Share Posted March 15, 2007 I just completed the VEX Operator tutorial in "The Magic of Houdini". At first, I thought VEX was just used to write to shaders, but according to the book, I can use the language to create other operators. Is VEX more similar to MEL or maxscript than the Renderman Shading Language? Quote Link to comment Share on other sites More sharing options...
ivan Posted March 15, 2007 Share Posted March 15, 2007 vex can create shaders, SOPs (i.e. geometry deformers), compositing operators, channel operators.... it's not an exact correlation to MEL though. Mel is closer to the hscript language. I just completed the VEX Operator tutorial in "The Magic of Houdini". At first, I thought VEX was just used to write to shaders, but according to the book, I can use the language to create other operators. Is VEX more similar to MEL or maxscript than the Renderman Shading Language? Quote Link to comment Share on other sites More sharing options...
doc Posted March 15, 2007 Share Posted March 15, 2007 it's not an exact correlation to MEL though. Mel is closer to the hscript language. And it's waaaaaaaay faster! Quote Link to comment Share on other sites More sharing options...
sibarrick Posted March 15, 2007 Share Posted March 15, 2007 Of course it only deals with points which is something of a limitiation. But you can still do tons with it. And the language is very similar to the renderman shading language even when dealing with vex sops which makes learning it pretty easy. Quote Link to comment Share on other sites More sharing options...
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