markmu Posted October 6, 2022 Share Posted October 6, 2022 The result I want is: Average vertex positions while maintaining the correct shape. When using edgeequalize node, the shape is destroyed. Maybe there are other solutions, would you like to tell me? Pay attention to the contents of the attachment thank you all edgeequalize.hipnc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted October 6, 2022 Share Posted October 6, 2022 Try the circle from edges-node in case the holes are supposed to be circular. Quote Link to comment Share on other sites More sharing options...
markmu Posted October 7, 2022 Author Share Posted October 7, 2022 Thank you very much! Quote Link to comment Share on other sites More sharing options...
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