artofwendy Posted October 15, 2022 Share Posted October 15, 2022 Hi Everyone! I've working on this effects (see the reference above) for a couple of weeks now but I still haven't grasped the proper way to achieve it. I have tried ocean spectrum on deformed mesh, and I have tried to built a collision geo and use some particle velocity as wake to parting the river. But none of them seemed worked very well to me. I wonder if someone could help me to with this? Thank you! Quote Link to comment Share on other sites More sharing options...
Kuro Posted November 16, 2022 Share Posted November 16, 2022 Well I tried to do it by colliding the geo with water and it seems to work without any problems, water.mov (could have achieved the same look after some iterations) collider->geo.mov method was same colliding the flip tank with geo and using pop force to lift flip up. Quote Link to comment Share on other sites More sharing options...
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