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artofwendy

FLIP questions! Using particle velocity/volume velocity to part the river

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Hi Everyone! I've working on this effects (see the reference above) for a couple of weeks now but I still haven't grasped the proper way to achieve it.

I have tried ocean spectrum on deformed mesh, and I have tried to built a collision geo and use some particle velocity as wake to parting the river. But none of them seemed worked very well to me.

I wonder if someone could help me to with this? Thank you!

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Well I tried to do it by colliding the geo with water and it seems to work without any problems,  water.mov (could have achieved the same look after some iterations)     collider->geo.mov

method was same colliding the flip tank with geo and using pop force to lift flip up.

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