Fre T9 Posted October 20, 2022 Share Posted October 20, 2022 Hi everyone, I'm having a problem with Whitewater, why does my result seem to have an extra square collider? The collision of my statue with the white water is normal, but it looks like there is a square collision on the outside of the statue, what's going on? I have no idea about this, so i ask for help. Quote Link to comment Share on other sites More sharing options...
uakin Posted October 21, 2022 Share Posted October 21, 2022 On 10/20/2022 at 1:03 PM, Fre T9 said: Hi everyone, I'm having a problem with Whitewater, why does my result seem to have an extra square collider? The collision of my statue with the white water is normal, but it looks like there is a square collision on the outside of the statue, what's going on? I have no idea about this, so i ask for help. you may need to reverse the sdf 1 Quote Link to comment Share on other sites More sharing options...
susu2k Posted October 23, 2022 Share Posted October 23, 2022 Can you make sure you use a Collision Source node and use a VDB, not polygon geometry? Turn on "Visualize Collisions" in your static object in order to debug your collisions. 1 1 Quote Link to comment Share on other sites More sharing options...
Fre T9 Posted October 25, 2022 Author Share Posted October 25, 2022 Thanks your answer!I fix it. Quote Link to comment Share on other sites More sharing options...
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