DieuDuck Posted October 31, 2022 Share Posted October 31, 2022 Hi. I want to make Cloth FX like this. There is a vellum method that I was working on, but it didn't work out, so I'm looking for a new method. Got any bright ideas? Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted October 31, 2022 Share Posted October 31, 2022 Quote Link to comment Share on other sites More sharing options...
DieuDuck Posted November 2, 2022 Author Share Posted November 2, 2022 (edited) On 2022. 10. 31. at 9:15 PM, HM_2020 said: Thanks for reply HM. I understand the concept of point deform in sop Solver DOP. But I tried to use it properly in my situation, but I couldn't. The initial shape of my vellum is a scarf around the neck. and the first 30 frames are simulated to settle on the collision. Can I use it according to this situation? Test_Cloth_v06.hip Edited November 2, 2022 by DieuDuck Quote Link to comment Share on other sites More sharing options...
HM_2020 Posted November 2, 2022 Share Posted November 2, 2022 I have no idea what you want to do? make scarf move and fly and wrap around, or leave neck and fly off? look at the scenes in the post... you can draw a curve and move the carve the cloth to draw through it... Quote Link to comment Share on other sites More sharing options...
DieuDuck Posted November 3, 2022 Author Share Posted November 3, 2022 (edited) 9 hours ago, HM_2020 said: I have no idea what you want to do? make scarf move and fly and wrap around, or leave neck and fly off? look at the scenes in the post... you can draw a curve and move the carve the cloth to draw through it... I'm sorry for the poor explanation. My scene starts with the scarf naturally wrapped around my neck as shown in the picture. For that, I pre-simulate the initial 30 frames. (before the actual shooting range) However, the scene of the post starts the simulation in the exact form of a curve. When the scene is replaced with mine, the input 1 geometry of the Point Deform is defomed to input 3 that already simulated by gravity. then it goes in the wrong direction, not in the direction of the curve. Edited November 3, 2022 by DieuDuck Quote Link to comment Share on other sites More sharing options...
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