Masoud Posted November 1, 2022 Share Posted November 1, 2022 Hi guys In a fluid simulation, I would like to create soap foam (as you can see in the reference image below). I don't know if it's the right workflow, but I tried to apply a random "pscale" attribute to the particles, and the result was not what I needed. (I don't want to use the Vellum, because I would like to use this part of a fluid sim, later). How can I fix it? I would appreciate any ideas. Fluid_Random PScale_01.hip Quote Link to comment Share on other sites More sharing options...
Masoud Posted November 2, 2022 Author Share Posted November 2, 2022 To keep them apart, I tried the "divergence" attribute instead of "pscale", but it doesn't work as I expected. Quote Link to comment Share on other sites More sharing options...
xm8shi Posted November 4, 2022 Share Posted November 4, 2022 so hard Quote Link to comment Share on other sites More sharing options...
Masoud Posted November 7, 2022 Author Share Posted November 7, 2022 Any ideas? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.