wyy Posted November 9, 2022 Share Posted November 9, 2022 (edited) Hello, I want to make a fog, that in distance objects would disapear using Redshift render. I tried "volume and scattering" in redshift settings, but it just dont do anything for me test_fog.hiplc Edited November 9, 2022 by wyy Quote Link to comment Share on other sites More sharing options...
wyy Posted November 9, 2022 Author Share Posted November 9, 2022 I found this tutorial, it covers fog making using volume, maybe it will be userful for someone too: Quote Link to comment Share on other sites More sharing options...
flcc Posted November 10, 2022 Share Posted November 10, 2022 (edited) You can also take a look at this tutorial by adrian from the redshift team. He use shader on lights to control distance fog. It's for C4D but it's easy to reproduce in houdini. Edited November 10, 2022 by flcc Quote Link to comment Share on other sites More sharing options...
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