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Flip Solver Collisions >Colliding with interior of geometry


art3mis

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One more Flip collision question. External colliders work as expected. But how do you get the interior of your geometry to act as collider? For instance a simple box that wraps your fluid source. The goal would be for the fluid to fill the box.
What edits need to be made to either the geometry or Collider Source for this to work?CollisionSource.JPG

Edited by art3mis
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