art3mis Posted December 12, 2022 Share Posted December 12, 2022 (edited) One more Flip collision question. External colliders work as expected. But how do you get the interior of your geometry to act as collider? For instance a simple box that wraps your fluid source. The goal would be for the fluid to fill the box. What edits need to be made to either the geometry or Collider Source for this to work? Edited December 12, 2022 by art3mis Quote Link to comment Share on other sites More sharing options...
kushaldas Posted December 12, 2022 Share Posted December 12, 2022 On your Static Object in your DOP network, check on "Invert Sign" and you should have a hollow collision object. Quote Link to comment Share on other sites More sharing options...
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