saca Posted December 23, 2022 Share Posted December 23, 2022 hi, I'm trying pyro simulation with strong complex force, using PyroGeometry(SOP) or PyroSolver(DOP). but, even using small-scale-noise(disturb and turbulence), the pyro detail stretched and make large details. even using single-projection or double-projection , the problem does not fixed neither. how can i keep small details? Quote Link to comment Share on other sites More sharing options...
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