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Keep pyro detail with strong force


saca

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hi,

I'm trying pyro simulation with strong complex force, using PyroGeometry(SOP) or PyroSolver(DOP).
but, even using small-scale-noise(disturb and turbulence), the pyro detail stretched and make large details.
even using single-projection or double-projection , the problem does not fixed neither.

how can i keep small details?

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