caskal Posted December 23, 2022 Share Posted December 23, 2022 Hey magicians, I'm trying to build a velocity field to advect some VDBs from a shape to another, main Issue im having is that on the center, the velocity is too light, tried multiplying but stills cuts at some point, here are some images to illustrate: Any help would be great! Thank you! Quote Link to comment Share on other sites More sharing options...
caskal Posted December 23, 2022 Author Share Posted December 23, 2022 Kinda figured out by placing 3 geometries with different vel directions and transfering that (points), then vol rasterize attribs. I know is not ideal, would love to known the "proper" or the more "vdb analysis" way to make it work Thanks! Quote Link to comment Share on other sites More sharing options...
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