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Custom vel (pighead to rubbertoy morph)


caskal

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Hey magicians,

 

I'm trying to build a velocity field to advect some VDBs from a shape to another, main Issue im having is that on the center, the velocity is too light, tried multiplying but stills cuts at some point, here are some images to illustrate:

 

dGRceylN1N.thumb.png.065aa6ba7f40089e221a22ead31ee668.png

SkW05oeVyv.thumb.png.4ceb5f5230abdecc5ef1998998954b38.png

lZcOyXA4gi.thumb.png.94cabaef14bc3f0c9f425121d2e5a0dc.png

 

Any help would be great!

Thank you!

 

 

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Kinda figured out by placing 3 geometries with different vel directions and transfering that (points), then vol rasterize attribs.

I know is not ideal, would love to known the "proper" or the more "vdb analysis" way to make it work

Thanks!

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