Stephen Moroz Posted January 6, 2023 Share Posted January 6, 2023 Hi everyone, I'm looking to simulate a tin foil like material using a vellum cloth sim and am struggling to get it to behave nicely. Tin foil is obviously very malleable and easy to bend, however when it bends it stays completely still in that shape (it doesn't droop). I've set the cloth thickness very small, as well as the density, and I've increased the bend stiffness to a point where it generally keeps it's shape when it's bent. I've also enabled plasticity to update the rest shape when it's deformed. However no matter what I do, the cloth still droops/settles after it has been deformed. Whereas I want it to maintain it's shape completely until a force is applied. Any ideas as to how I could achieve this? Stephen Quote Link to comment Share on other sites More sharing options...
uakin Posted January 6, 2023 Share Posted January 6, 2023 maybe this video can give an idea Quote Link to comment Share on other sites More sharing options...
Stephen Moroz Posted January 6, 2023 Author Share Posted January 6, 2023 Thanks uakin! This was definitely helpful to watch, however from what he said it sounds like the bendiness is a limitation of the solver. You can have the bend stiffness on max and it'll still bend. I think it's hidden somewhat in his example due to disabling gravity, otherwise I'm pretty sure it would sink down gradually. Perhaps I'll have to find a hacky way to make it work... Quote Link to comment Share on other sites More sharing options...
Stephen Moroz Posted January 6, 2023 Author Share Posted January 6, 2023 Just an update - I found a method that seems to work. You can create a vellum constraints node in DOPs, set to create strut constraints on every frame. This will connect scrumpled areas and actively try to maintain their shape. You can then enable plasticity on them to update the rest position when it's deformed. Seems to work pretty well, and prevents the sinking/settling. 1 Quote Link to comment Share on other sites More sharing options...
KarlRichter Posted January 7, 2023 Share Posted January 7, 2023 You also may want to check out this little video by the very talented Dave Stewart: 1 Quote Link to comment Share on other sites More sharing options...
hassan Posted June 28 Share Posted June 28 Hey Stephen Moroz, Can you share your hip file for us to see your setup and results? On 1/6/2023 at 12:41 PM, Stephen Moroz said: Just an update - I found a method that seems to work. You can create a vellum constraints node in DOPs, set to create strut constraints on every frame. This will connect scrumpled areas and actively try to maintain their shape. You can then enable plasticity on them to update the rest position when it's deformed. Seems to work pretty well, and prevents the sinking/settling. Thanks. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.