NYXD Posted January 19, 2023 Share Posted January 19, 2023 (edited) Hi! I'm currently working on some building destruction (applied houdini II v2) and I'm completly stuck because of one node, the "transformpieces". I use it to make my contrains follow the motion of my proxy geometry being simulated, but it just collapses my constrains into a big mess. Here is what it looks before: (image 2) And After the transformpieces: (image 1) And here is what I have in the 2nd input of the transformpieces: (image3 & 4) I've looked a bit for this problem on internet and some people had the same issue but got no answers... So I hope anyone will know why this is happening. Edited January 19, 2023 by NYXD Quote Link to comment Share on other sites More sharing options...
mohammadzand Posted March 30 Share Posted March 30 Hi, did you find your problem? I stuck too Quote Link to comment Share on other sites More sharing options...
NYXD Posted March 31 Author Share Posted March 31 On 3/30/2024 at 2:25 PM, mohammadzand said: Hi, did you find your problem? I stuck too Hi Mohammad ! I reopened my scene to check, and it seems like you just have to put an add sop after the object mergte and set it to "delete geometry but keep the points" and it should solve the problem ! 1 Quote Link to comment Share on other sites More sharing options...
Kareeem Posted September 21 Share Posted September 21 On 3/31/2024 at 11:51 PM, NYXD said: Hi Mohammad ! I reopened my scene to check, and it seems like you just have to put an add sop after the object mergte and set it to "delete geometry but keep the points" and it should solve the problem ! Thanks so much! Actually this makes total sense. I wonder why it did work for Steven in the tutorial. Quote Link to comment Share on other sites More sharing options...
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