kube Posted January 22, 2023 Share Posted January 22, 2023 Hey guys, I´ve simulated some splines with vellumhair and made some interesting knotes, while slowly pulling them. The problem is, when I polywire them, I get these weird orientation/rotation flickerings you can see them in the gif. Is there a way to fix this? Quote Link to comment Share on other sites More sharing options...
mrCatfish Posted January 23, 2023 Share Posted January 23, 2023 (edited) Have you tried doing the polywire at a rest frame and point deforming them using "id" as the piece attribute? You can also give the wires an up vector on the rest frame and this will usually prevent this kind of flickering. Edited January 23, 2023 by mrCatfish 1 Quote Link to comment Share on other sites More sharing options...
kube Posted January 26, 2023 Author Share Posted January 26, 2023 On 1/23/2023 at 2:38 PM, mrCatfish said: Have you tried doing the polywire at a rest frame and point deforming them using "id" as the piece attribute? You can also give the wires an up vector on the rest frame and this will usually prevent this kind of flickering. Ohh man, it was as simple as just turning on the Joint Vector, hah! Thanks! 1 Quote Link to comment Share on other sites More sharing options...
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