Jump to content

Vellun Hair Twisting Problem


Recommended Posts

Hey guys,

I´ve simulated some splines with vellumhair and made some interesting knotes, while slowly pulling them.
The problem is, when I polywire them, I get these weird orientation/rotation flickerings you can see them in the gif.

Is there a way to fix this?


image.gif.cbbb49504c02ef21087ee46bfcf072fe.gif

Link to comment
Share on other sites

Have you tried doing the polywire at a rest frame and point deforming them using "id" as the piece attribute? 

You can also give the wires an up vector on the rest frame and this will usually prevent this kind of flickering.  

image.png.b9b0052baf71b602c465d40df3c6cd67.png

Edited by mrCatfish
  • Like 1
Link to comment
Share on other sites

On 1/23/2023 at 2:38 PM, mrCatfish said:

Have you tried doing the polywire at a rest frame and point deforming them using "id" as the piece attribute? 

You can also give the wires an up vector on the rest frame and this will usually prevent this kind of flickering.  

image.png.b9b0052baf71b602c465d40df3c6cd67.png

Ohh man, it was as simple as just turning on the Joint Vector, hah! Thanks!

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...