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Vellun Hair Twisting Problem


kube

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Hey guys,

I´ve simulated some splines with vellumhair and made some interesting knotes, while slowly pulling them.
The problem is, when I polywire them, I get these weird orientation/rotation flickerings you can see them in the gif.

Is there a way to fix this?


image.gif.cbbb49504c02ef21087ee46bfcf072fe.gif

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Have you tried doing the polywire at a rest frame and point deforming them using "id" as the piece attribute? 

You can also give the wires an up vector on the rest frame and this will usually prevent this kind of flickering.  

image.png.b9b0052baf71b602c465d40df3c6cd67.png

Edited by mrCatfish
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On 1/23/2023 at 2:38 PM, mrCatfish said:

Have you tried doing the polywire at a rest frame and point deforming them using "id" as the piece attribute? 

You can also give the wires an up vector on the rest frame and this will usually prevent this kind of flickering.  

image.png.b9b0052baf71b602c465d40df3c6cd67.png

Ohh man, it was as simple as just turning on the Joint Vector, hah! Thanks!

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