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Pyro Copy To Points (motion blur problems)


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.hip file attached below. This is a simplified version of a master scene I am working on.

I have a pre-cached pyro sim, that I'm copying to an animated point. How can I add the animated point's motion blur to the fire volume?

The camera is spinning around a circle, aiming at the pyro fire and test sphere object.
The checkerboard background is static. The sphere has velocity vectors calculated after the copy to point.
image.png.bf985bb1b5851599e74a8d7767e5d462.png

This is the current render result (Redshift):
image.thumb.png.6ff38aece196991f14aa4842e6606269.png

The sphere and checkerboard background have the correct motion blur applied, however the pyro sim looks motion blurred.

How can I add the velocity from the animated point to the fire, after it has been copied to the point?

Volume_copy_to_point.hiplc

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