Jump to content

Pyro Copy To Points (motion blur problems)

Recommended Posts

.hip file attached below. This is a simplified version of a master scene I am working on.

I have a pre-cached pyro sim, that I'm copying to an animated point. How can I add the animated point's motion blur to the fire volume?

The camera is spinning around a circle, aiming at the pyro fire and test sphere object.
The checkerboard background is static. The sphere has velocity vectors calculated after the copy to point.

This is the current render result (Redshift):

The sphere and checkerboard background have the correct motion blur applied, however the pyro sim looks motion blurred.

How can I add the velocity from the animated point to the fire, after it has been copied to the point?


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...