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Embroidery running normal to curved surface?


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Hi everyone,

I was following a tutorial for an embroidery animation and I was trying to see how it could be adapted to run normal to a curved surface instead. I was able to get away with using point deform to manipulate the animation on a wavy surface. 

I am unsure how to multiply the normal inside the point VOP to get the spline animating normal to the curved surface (shown below). Not sure if adding normals using the point SOP before the ray SOP helps.

I've attached the .hip file for reference.

Would be immensely grateful for any help or guidance. 

Thanks!

 

image.gif.9fd8c9a2f0b47237342324f692a166dd.gifimage.gif.9c73ba697bf42a777926ed59bbd2f6a0.gifimage.gif.8b7d982ef5b92b46912d094f3e318f9b.gif

image.thumb.jpeg.a2de9d7a992846b0dd5523546399fdf9.jpeg

 

 

Embroidery.hiplc

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