haggi Posted February 27, 2023 Share Posted February 27, 2023 (edited) Hi, I think I have a problem understand agent layers correctly, maybe anyone can help me with some hints. So I have a human character with e.g. one body, two shirts, two hairstyles, two beards and two shoe types which are skinned and deformed by the rig and I want to randomly use these elements. So if I understand the layering correctly we only can have one layer active. This layer have to contain all needed elements. So if I want my character to have two shirts, long and short, I have two layers, then I want them to have a beard what means a beard with long shirt and one with a short shirt, so I have four layers, next I want my character to wear shoes what results in 8 layers (shirts, shirts with beard, shirt with shoes, shirt with beard with shoes...). Can this be true? This would result in a huge amount of layers, this cannot be true so I think my approach must be wrong. I'd appreciate any hints, thanks. ... Okay, seems the CrowdAssignLayers sop node is the solution. Edited February 28, 2023 by haggi Quote Link to comment Share on other sites More sharing options...
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