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Looping @curveu?


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I'm looking for a way to offset the position of the curveu attribute along a curve, with a slider that i can keyframe.

Id like the slider to be able to go above 0-1, and when it goes above one, the offset modulos back to the beginning of the curve.

My goal is transferring a color attribute to some geo I have path deformed along the curve that loops, like a continuous "pulse".

If anyone one has suggestions or a more elegant method it would be a huge help, thanks!

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