bentraje Posted March 30, 2023 Share Posted March 30, 2023 Hi, I'm trying to perform an operation on several of my joints through For Each Node Block. But for some reason, it destroys my joint hierarchy. You can see it in video below. Is there a way around this or should I just use Rig Attribute Wrangle (Point Mode) to iterate through my joints? for_each_block.mp4 Quote Link to comment Share on other sites More sharing options...
Alain2131 Posted April 6, 2023 Share Posted April 6, 2023 Hi, looks like your foreach node is set to iterate on points. Thinking about it, it makes sense that is discards the primitives representing the connections. It takes in the first point, does whatever to it, then returns that point. Then the second, then the third, and so on. Because of the isolated nature of each iterations, there is no way the primitives can be kept. Sadly, even if you specify a piece attribute, these points will still be disconnected, even if they are within the same iteration. Depends on what you wanna do, but a Rig Attrib Wrangle might work, or even a regular Attrib Wrangle. These are still simple points connected by polylines. Any ol' wrangle can modify whatever you want. The Rig variant is for the special KineFX sauce, should you need it. (Disclaimer - I've rarely used the Rig Wrangle, it might have more uses than I give it credit for) Quote Link to comment Share on other sites More sharing options...
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