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[KineFX] Performing For Each Node Block Destroys Joint Hierarchy


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Hi, looks like your foreach node is set to iterate on points.

Thinking about it, it makes sense that is discards the primitives representing the connections.
It takes in the first point, does whatever to it, then returns that point. Then the second, then the third, and so on.
Because of the isolated nature of each iterations, there is no way the primitives can be kept.

Sadly, even if you specify a piece attribute, these points will still be disconnected, even if they are within the same iteration.

Depends on what you wanna do, but a Rig Attrib Wrangle might work, or even a regular Attrib Wrangle.
These are still simple points connected by polylines. Any ol' wrangle can modify whatever you want. The Rig variant is for the special KineFX sauce, should you need it.
(Disclaimer - I've rarely used the Rig Wrangle, it might have more uses than I give it credit for)

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