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Vex Moutian Option Of Height With Weighting Like Ramp


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i animate a nurbs with vexMoutain.

and vex moutain scaleing as ramp...

start point is zero and end point is one..

but vex moutain heigt option don`t $PT, $ID etc..

only enable variable are $FF, $T..

Yes, VEX SOPs only evaluate the parameters once per cook, not once per point like the point SOP an others. However, you can override any parameter in a VEX SOP (or shader for that matter) by setting an attribute whose name, size, and type matches the parameter. So your vex_mountain SOP has a single-float field called 'height': add an attribcreate SOP and set a float value called 'height'. The vex SOP should now use that for the value of height.

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Thank you everyone.

Thank you edWard.

edWard`s idea is able to Simply nurbs.

I try make curve(motin line) from particle point.

And nurbs object make the curve by skin.

Last work ..the nurbs shading like flowing...

But your idea of $BBX..etc have some of problem.. to free moving with particleCurve...

So i test it with use $UV,$LIFE..etc..

But i run into a brick wall..

Please me...

My test scene attache...

test01.hip

Edited by mayalife
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