kubabuk Posted April 5, 2007 Share Posted April 5, 2007 hello everyone, I am trying to control the number of bounces in VOPs. I think I should use a ray bounce level VOP, but could anyone tell me please how exactly it works and where exactly should I pipe this in, since it doesn't have any inputs. thanks kuba Quote Link to comment Share on other sites More sharing options...
symek Posted April 6, 2007 Share Posted April 6, 2007 hello everyone,I am trying to control the number of bounces in VOPs. I think I should use a ray bounce level VOP, but could anyone tell me please how exactly it works and where exactly should I pipe this in, since it doesn't have any inputs. thanks kuba hey kuba! ray bounce level Vop tells you which ray you work on (hoq many times ray hit the surface) and as far as I know has nothing to do with number of bounces/ e.i. max hits. This can be controled, as you know, on render tab of objects. there could be a ifd command to control this like ray_bounce or something cheers, sy. Quote Link to comment Share on other sites More sharing options...
kubabuk Posted April 8, 2007 Author Share Posted April 8, 2007 So right now there isn't any way to control number of bounces using vex - and it is done internally on object level only? hmmmm..... shame Anyway, thanks for the answer Symek. Happy Easter! cheers kuba Quote Link to comment Share on other sites More sharing options...
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