AntoineSfx Posted April 29, 2023 Share Posted April 29, 2023 Are we close to having something like this in Houdini ? This is from CGAL https://doc.cgal.org/latest/Surface_mesh_segmentation/index.html I don't know exactly what this function computes, but I was hoping that maybe there is a hidden gem somewhere in H that could compute this Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted April 29, 2023 Share Posted April 29, 2023 Hi Antoine, there's a Convex decomposition-node that can do similar things. Otherwise you could create clusters based on reversed ambient occlusion. mesh_segmentation.hip Quote Link to comment Share on other sites More sharing options...
karen Posted May 20, 2023 Share Posted May 20, 2023 @konstantin magnus in the second method, what's the difference between [1] using reversed normals; and [2] reversing ambient occulsion mask say with an attribute wrangle f@exposure = 1-f@exposure I've tried both and they clearly don't look the same when visualised. Why use reversed normals instead of reversing the ao mask? q_difference_between_reversed_normals_and_reversed_ao_mask.hiplc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted May 20, 2023 Share Posted May 20, 2023 Reversed surface normals go inwards to measure the inside occlusion of the mesh. Complementing the outside/ambient exposure (1.0 - exposure) would just remap the values. Quote Link to comment Share on other sites More sharing options...
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