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How to get same 'by slope' mask in Substance Designer as in Houdini?

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Hey guys, is there a way to get the same "mask by slope angle" mask in Substance Deigner based from the height map I render from Houdini? I use Histogram Scan node in Substance Designer but can't get even near to the precision and detail level of what Houdini renders based from the actual geometry. Is it even possible in Substance Designer to get the same looking mask 'by slope' mask based only on the height map?


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  • 2 months later...

Why are  you trying to recreate it from the height map in substance designer?

Can you not just save out the mask by feature slope from Houdini in COPs and bring this into Substance designer as an image?


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