karen Posted May 23, 2023 Share Posted May 23, 2023 in attached hip file, I animate the offset of a mountain node, then feed it to a polywire. The problem is that each frame the polywire recomputes and comes up with a different cound for points and primitives. Can animate while keeping the same number of points and primitives? is it even possible? I'm thinking about the issues I will have when shading/texturing if prim and point count keeps changing. point_and_prim_cound_changes.hiplc Quote Link to comment Share on other sites More sharing options...
hannes603 Posted May 24, 2023 Share Posted May 24, 2023 you can use the sweep node or use point split point_and_prim_cound_changes.hiplc 1 Quote Link to comment Share on other sites More sharing options...
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