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keep same point and prim COUNT after polywire

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in attached hip file, I animate the offset of a mountain node, then feed it to a polywire. The problem is that each frame the polywire recomputes and comes up with a different cound for points and primitives.

Can animate while keeping the same number of points and primitives? is it even possible? I'm thinking about the issues I will have when shading/texturing if prim and point count keeps changing.




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