GlennimusPrime Posted May 29, 2023 Share Posted May 29, 2023 Is there a fairly straight forward way to float an RBD object on the new flip sop solver surface? I've done this once before in the older dopnet method by merging the two flipsolver and rigid body solver streams together and adding gravity afterward.. Is this just something that I should be deep diving inside the new flip sop solver to build, or is there a more simple method? Test .hip file to download, but it's literally just flippy and the default flip sop setup. flip_float_v01.hipnc 1 Quote Link to comment Share on other sites More sharing options...
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