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Float RBD Object On Flip SOP Surface


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Is there a fairly straight forward way to float an RBD object on the new flip sop solver surface?

I've done this once before in the older dopnet method by merging the two flipsolver and rigid body solver streams together and adding gravity afterward.. Is this just something that I should be deep diving inside the new flip sop solver to build, or is there a more simple method?

Test .hip file to download, but it's literally just flippy and the default flip sop setup.

flip_float_v01.hipnc

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