TheDude123 Posted June 10, 2023 Share Posted June 10, 2023 Hi, I've got an "animation" that has two objects colliding. Pretend this is from the animation department. I wanted to take this "animation" and then run an RBD sim on it (for practice). I pretty much got what I wanted, but then the constraints would not follow the RBD objects. This could be a problem if I was asked to break the constraints below a certain height. How would one go about making sure the constraints update properly? I have included the file for reference and an image showing the issue. FYI: I have the rbdpackedobjects set to "deforming static objects" and the constraintnetwork has the "Overwrite With SOP" disabled (otherwise it does not work). Thanks! Animated_Object_Fracturing_v001.hip Quote Link to comment Share on other sites More sharing options...
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