Jump to content

Constraints Not Following Deforming RBD Objects


Recommended Posts

Hi,

I've got an "animation" that has two objects colliding. Pretend this is from the animation department.

I wanted to take this "animation" and then run an RBD sim on it (for practice). I pretty much got what I wanted, but then the constraints would not follow the RBD objects.

This could be a problem if I was asked to break the constraints below a certain height. How would one go about making sure the constraints update properly?

I have included the file for reference and an image showing the issue. FYI: I have the rbdpackedobjects set to "deforming static objects" and the constraintnetwork has the "Overwrite With SOP" disabled (otherwise it does not work).

Thanks!

 

capture.JPG

Animated_Object_Fracturing_v001.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...