gavotte Posted June 19, 2023 Share Posted June 19, 2023 (edited) Hello everone. I am currently looking to create a Voxelanimation and would like to avoid having one box change placement every time I play a frameanimation, resulting in a flickering animation. How can I control this? I would like to implement such animation in Houdini if possible! untitled.mp4 Edited June 19, 2023 by gavotte Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted June 19, 2023 Share Posted June 19, 2023 (edited) Hi Takuya, you could make him walk through a static point grid and only keep the points inside the mesh. voxelize_animation.hipnc Edited June 19, 2023 by konstantin magnus 1 Quote Link to comment Share on other sites More sharing options...
gavotte Posted June 20, 2023 Author Share Posted June 20, 2023 @konstantin magnus Thanks for the reply. I always learn great things from your work. I really appreciate it. Thanks for the great answers to my questions! However, there is one more point I would like to improve. If you could answer me, I would appreciate it. This is to prevent the box from moving away during animation. Quote Link to comment Share on other sites More sharing options...
gavotte Posted June 20, 2023 Author Share Posted June 20, 2023 @konstantin magnus I increased the number of Points and it solved the problem. Thank you very much. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.