Buzert Posted June 22, 2023 Share Posted June 22, 2023 I have a simple voronoi fracture. The scatter points by default are equally spread through the object. How do I get more scatter points in one area and less in another? Quote Link to comment Share on other sites More sharing options...
Sepu Posted June 23, 2023 Share Posted June 23, 2023 There's multiple ways to do this. One simple way is using the density attribute in the scatter. So for example you can use the mask from geo SOP or paint SOP if you want to be more specific or whatever you want. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.