Jussih Posted October 21, 2023 Share Posted October 21, 2023 Hi, How to rotate the wront wheels automatically to the curve without having to animate them separately? Please see my example. Thank you. wheel_rotation.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted October 21, 2023 Share Posted October 21, 2023 Check out Julian's vehicle rig set up. Quote Link to comment Share on other sites More sharing options...
Jussih Posted October 21, 2023 Author Share Posted October 21, 2023 1 hour ago, Atom said: Check out Julian's vehicle rig set up. Thanks! Quote Link to comment Share on other sites More sharing options...
lugnut Posted October 21, 2023 Share Posted October 21, 2023 You can get a procedural quasi- Ackermann steering result by pushing the wheel pivot points along the original curve and making new curves with orients from those positions. I've attached a simple hip that gives the idea. Here the body is just copied along a center curve but you can take this farther, constructing the position and orientation of the chassis from the wheel pivot positions. You can ray the constructed curves to a terrain as well. I've used this as a basis for a few path-driven vehicle rigs. wheel_rotation_jb.hipnc Quote Link to comment Share on other sites More sharing options...
Jussih Posted October 22, 2023 Author Share Posted October 22, 2023 14 hours ago, lugnut said: You can get a procedural quasi- Ackermann steering result by pushing the wheel pivot points along the original curve and making new curves with orients from those positions. I've attached a simple hip that gives the idea. Here the body is just copied along a center curve but you can take this farther, constructing the position and orientation of the chassis from the wheel pivot positions. You can ray the constructed curves to a terrain as well. I've used this as a basis for a few path-driven vehicle rigs. wheel_rotation_jb.hipnc 282.37 kB · 3 downloads Sweet! Exactly what i was looking for. Thank you very much 1 Quote Link to comment Share on other sites More sharing options...
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