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Rdg Pandora


rdg

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Hi,

here is another puzzle part for my current WIP 'RDG Pandora' [1][2].

The aim of this work is to investigate the interplay of dynamics and other stuff I learned the last months.

The is part is called RDG Snake Eyes.

This setup ensures that dropping cubes stop their motion facing the 'right' side up.

I fetch the orientation of the boxes using a dynamicsCHOP. The channels are reversed and then converted into constants.

That way I can pre-re-rotate the boxes in SOPs and apply the motion using a dynamictransform.

rdg_se_mng.gif

Number of cubes sets the number of cubes to be dropped.

To vary their motion their Z velocity can be changed.

Pressing the button 'update simulation' caused the chops to be updated or snapped.

And voila - snake eyes again. Well almost every time.

[1] http://proforma.preset.de/tai-chi-hou-dini/pandora/

[2] http://forums.odforce.net/index.php?showtopic=5235

rdg_snakeeyes_3.hipnc

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I tried to replace the boxes with my folding cube. But there were some problemes as I merged the rig into my simulation and I got strange offsets. I guess this can be explained with different coordinate systems.

To get closer to the solution I simplified the setup again:

http://proforma.preset.de/tai-chi-hou-dini/pandora/20070503/

mp4 only: http://proforma.preset.de/tai-chi-hou-dini...0070503/p_7.mp4

The boxes open now smoothly.

The current question is:

How do I create/rename channels on-demand to match my cube number to offset/strech the opening times of the boxes.

Georg

Edited by rdg
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  • 1 month later...

thank you, jason.

Now I tried to stamp the colors to the floor.

The more hits/collisions the more intensive the color.

The concept gets illustrated - but still a long way ahead:

rdg-rc-02_0306.jpg

Flipbook:

http://proforma.preset.de/tai-chi-hou-dini/rdg-rc_02.mp4

Is it possible to access the $JUSTHIT in a VOP POP - probably.

I remember a thread where somebody explained howto access attributes form previous frames in pops.

Edited by rdg
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  • 3 weeks later...
  • 11 months later...

Very nice stuff rdg. Being a beginner at Houdini all this is making my learning easier.. :rolleyes:

Cheers,

Satishg.

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