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Help with floating RBD objects on Flip sim


Kuro

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I am trying to make some RBD objects float in a flip simulation. RBD objects does not have any unnecessary attributes. And I turned up feed back scale too. It is working with some simple boxes but not with fbx objects. I am uploading my files, please have a look and if you can find a answer please tell me. Thanks

check.fbx Floating_objs_flip.hip

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But i guess rbd hero object node can only account for 1 object at a time right? for example, if you pass 3 objects with different name through it, it'll solve like all there objects are one object altogether. so do i have to take a rbd hero object node for every object in my scene?

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It looks like the old-school RBD solver can do that just fine. Here is a discussion on SideFX about that.

https://www.sidefx.com/forum/topic/94452/#post-412963

 

I applied the suggestions to the posted test scene to produce a proof-of-concept.

Play with the density of the fluid and the RBD objects by changing the values on the Physical tabs.

 

 

flip_rbd.gif

ap_RBD_FLIP.hipnc

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  • 4 months later...

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