maude Posted April 4 Share Posted April 4 (edited) Hi, I'm working on a rbd simulation where something comes out of the ground. When rendered (in redshift, solaris), the ground is subdivided and displacement is added on it. Because of that, we see the fractures on the first frames. How could I avoid this problem? Thank you in advance! Edited April 4 by maude Quote Link to comment Share on other sites More sharing options...
tamagochy Posted April 5 Share Posted April 5 transfer normals from original geometry to outside group of your fractured objects Quote Link to comment Share on other sites More sharing options...
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