Prettz Posted May 22, 2007 Share Posted May 22, 2007 Hey guys. I've been a lurker on the forums for quite some time and I just recently made an account to post. All the work that you all do is just absolutely mind-boggling. I'm a student in a Particles and Procedural Effects class and I need some help with a project we're currently working on. My assignment is to develop a splash simulation of a cannonball hitting water in Houdini. You can see my progress so far in the files I linked at the bottom of the post. One of my biggest concerns, however, is getting the actual splash spray itself to look more realistic. I've played with spare channels a bit, only getting the scale factor to adjust itself as the particles birth. I'm really at a lost at this point, however. I'm not entirely sure how I should design a shader, or if I should even use metaballs for the splash particles. Any ideas on some better splash techniques? Some tips or some advice? Thanks a ton for your time, too! Prettz P.S.: Sadly, we're not allowed to use RealFlow. Out of the question! =( http://files.filefront.com/Cannon_Splashzi...;/fileinfo.html Quote Link to comment Share on other sites More sharing options...
Prettz Posted May 22, 2007 Author Share Posted May 22, 2007 Oh, and disable the point SOP within the Splash Object. It's what is causing the errors in playback. Quote Link to comment Share on other sites More sharing options...
lynbo Posted May 22, 2007 Share Posted May 22, 2007 cannot seem to get to your file can you post it elsewhere? or attach it? Quote Link to comment Share on other sites More sharing options...
3__ Posted May 23, 2007 Share Posted May 23, 2007 not quite a cannonball : link it should be mostly spray so I think you can get around the surfacing problem. also investing in a domain+server storage is highly recommended! -cpb Quote Link to comment Share on other sites More sharing options...
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