Jump to content

Realistic Splash Simulation


Recommended Posts

Hey guys. I've been a lurker on the forums for quite some time and I just recently made an account to post. All the work that you all do is just absolutely mind-boggling.

I'm a student in a Particles and Procedural Effects class and I need some help with a project we're currently working on.

My assignment is to develop a splash simulation of a cannonball hitting water in Houdini. You can see my progress so far in the files I linked at the bottom of the post. One of my biggest concerns, however, is getting the actual splash spray itself to look more realistic. I've played with spare channels a bit, only getting the scale factor to adjust itself as the particles birth.

I'm really at a lost at this point, however. I'm not entirely sure how I should design a shader, or if I should even use metaballs for the splash particles. Any ideas on some better splash techniques? Some tips or some advice? Thanks a ton for your time, too!

Prettz

P.S.: Sadly, we're not allowed to use RealFlow. Out of the question! =(

http://files.filefront.com/Cannon_Splashzi...;/fileinfo.html

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...