Amugeotdo Posted April 21 Share Posted April 21 I will replace the person on the leg in the .hip file with an insect. The insects evade each other, but occasionally they will step on other insects as they pass by. I want to represent this behavior. It's not ragdoll physics, but I want the agents to be able to step on each other. Please help me. crowd_test_v002.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted April 21 Share Posted April 21 (edited) Maybe check out Sohey's bug swarm file. It still works, even in H20. Edited April 21 by Atom Quote Link to comment Share on other sites More sharing options...
Amugeotdo Posted April 22 Author Share Posted April 22 Thank you for trying, but it's a close-up scene, so if we do it with a pop, it looks awkward. If the insects overlap, they must pass over each other. Quote Link to comment Share on other sites More sharing options...
eirik2377 Posted May 2 Share Posted May 2 What I would suggest, is simulate the whole frame range and group the ones that are intersecting . Then split the ones you want to be at the bottom, unpack them and combine them with the terrain, for example using VDB merge and converting back to polygons. Then the remaining ones you want to crawl over, can use this as a terrainadaptation. Please note the terrain's topology can be deforming, but the pointcount needs to remain the same. This is easily achievable with a point deform for example. If its a very close up shot, animators should probably do a pass over the closest agents but atleast you can get the look 80% this way. Quote Link to comment Share on other sites More sharing options...
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