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Dynamically changing stopped values for vellum with infection solver not working


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I am trying to dynamically change the pinned points of a vellum sim being driven by an infection solver. The goal being that where areas are infected is where the vellum activates. However my infection attribute is not being updated in the sim. In the vellum solver Ive tried dropping down a popwrangle expressing i@stopped = f@infection. The values however are only evaluated at the first frame despite being inside the Sop Solver. Interestingly when i use another a distancelonggeometry method this works in updating the values. Would really like to figure this out thanks! 

in the file the effect attempt is in Geo node Cloth tear

Wall Decay RnD.hiplc

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