edversicherung Posted May 9, 2024 Share Posted May 9, 2024 Hey guys. I am doing a flip sim based on the first gif as a reference. At the moment I am somehow struggling to scale down they velocoty when the fluid reaches the top so it flows into each other and blends smoothly. Would be multiplying the velscale by the y of a bbox also an option here? Another thing i was wondering about is how to achieve this swirls and interactions in the gold liquid. Quote Link to comment Share on other sites More sharing options...
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